Design and Development of Gami-ccount: A Gamified Solution to Increase Undergraduates' Learning Engagement in the Accounting Subject

Design and Development of Gami-ccount: A Gamified Solution to Increase Undergraduates' Learning Engagement in the Accounting Subject

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© 2023 by IJETT Journal
Volume-71 Issue-2
Year of Publication : 2023
Author : Lim Hong Yong, Kasthuri Subaramaniam, Abdul Samad Shibghatullah, Wan Malini Wan Isa
DOI : 10.14445/22315381/IJETT-V71I2P223

How to Cite?

Lim Hong Yong, Kasthuri Subaramaniam, Abdul Samad Shibghatullah, Wan Malini Wan Isa, "Design and Development of Gami-ccount: A Gamified Solution to Increase Undergraduates' Learning Engagement in the Accounting Subject," International Journal of Engineering Trends and Technology, vol. 71, no. 2, pp. 197-210, 2023. Crossref, https://doi.org/10.14445/22315381/IJETT-V71I2P223

Abstract
Gamification is a commonly used technique by educators and training officers to gamify learning and working processes in a fun and interesting way. This study explored the existing issues concerning the lack of gamification solutions. It developed a prototype software system to enhance learning engagement in the pursuit of ACCA-level accounting studies among undergraduate scholars. A total of 81 participants took part in the survey to identify requirements that the proposed system software should possess. Following the completion of the system development and deployment, participants were given the second survey to provide constructive feedback on the prototype in terms of effectiveness. Results suggested that (A) most undergraduate users find the system a workable and practical approach to improve learning engagement in the pursuit of accounting knowledge at the ACCA level, (B) users also find that possessing a high level of aesthetics and design leads to frequent use of gamification software. Finally, the results are then analyzed and discussed subjectively in terms of the implication for targeted undergraduates’ engagement and interest in learning and revising ACCA accounting knowledge and in terms of the construct validity of gamified solutions.

Keywords
ACCA, Accounting game, Gamification, Gamified prototype, User acceptance test.

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